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[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Initialize engine version: 2022.3.32f1 (c8300dc0a3fa)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/BitCraft Online/BitCraft_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882)
    Vendor:   NVIDIA
    VRAM:     7957 MB
    Driver:   32.0.15.7283
<RI> Initializing input.
New input system (experimental) initialized
Using Windows.Gaming.Input
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
UnloadTime: 0.296800 ms
FMOD.RuntimeManager.Initialize()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.StudioListener:AddListener(StudioListener)

FMOD.RuntimeManager.Initialize() : Calling currentPlatform.GetOutputType()
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.StudioListener:AddListener(StudioListener)

FMOD.RuntimeManager.Initialize() : Calling currentPlatform.GetOutputType() : Received outputType : AUTODETECT
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.StudioListener:AddListener(StudioListener)

FMOD.RuntimeManager.Initialize() : Calling coreSystem.setOutput() with outputType : AUTODETECT
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
FMODUnity.RuntimeManager:Initialize()
FMODUnity.RuntimeManager:get_Instance()
FMODUnity.StudioListener:AddListener(StudioListener)

FPSCapController
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.FPSCapController:.cctor()
BitCraft.GameInitializer:Awake()

Loaded config from production.json
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<Init>d__113:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
BitCraft.GameInitializer:Awake()

UpdateRichPresence: False 
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<>c:<SetRichPresence>b__13_0(ClientResult)
Discord.Sdk.Client:UpdateRichPresenceCallback_Handler(ClientResult*, Void*)
Discord.Sdk.NativeMethods:Discord_RunCallbacks()

[15:29:52.101 - 508] ---------- InitGame
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:InitGame(String, String)
BitCraft.UI.Randy.<OnEnterBitCraftButtonClicked>d__9:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
BitCraft.<GetGlobalModuleConnectionInfo>d__5:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
BitCraft.<>c__DisplayClass5_0:<GetGlobalModuleConnectionInfo>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

SpacetimeDBClient: Connecting to wss://bitcraft-early-access.spacetimedb.com bitcraft-global
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SpacetimeDB.DbConnectionBase`3:SpacetimeDB.IDbConnection.Connect(String, String, String, Compression, Boolean)
SpacetimeDB.DbConnectionBuilder`1:Build()
SpacetimeService:GlobalConnect(String, String)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
BitCraft.GameInitializer:InitGame(String, String)
BitCraft.UI.Randy.<OnEnterBitCraftButtonClicked>d__9:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
BitCraft.<GetGlobalModuleConnectionInfo>d__5:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
BitCraft.<>c__DisplayClass5_0:<GetGlobalModuleConnectionInfo>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

Found player on region 8
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitRegionConnectionInfo>d__108:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

SpacetimeDBClient: Connecting to wss://bitcraft-early-access.spacetimedb.com bitcraft-8
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SpacetimeDB.DbConnectionBase`3:SpacetimeDB.IDbConnection.Connect(String, String, String, Compression, Boolean)
SpacetimeDB.DbConnectionBuilder`1:Build()
SpacetimeService:Connect(String, String)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:29:52.925 - 555] Connected.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:<InitServerListeners>b__99_0(DbConnection, Identity, String)
SpacetimeService:OnConnectInternal(DbConnection, Identity, String)
SpacetimeDB.<>c__DisplayClass13_0:<OnConnect>b__0(Identity, String)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:29:52.925 - 555] Identity received: C200BAB26F81592B4E7BFB2817CD3930C0D2F0442D30976DDE2AB02A34AE55D3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:<InitServerListeners>b__99_0(DbConnection, Identity, String)
SpacetimeService:OnConnectInternal(DbConnection, Identity, String)
SpacetimeDB.<>c__DisplayClass13_0:<OnConnect>b__0(Identity, String)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:29:52.931 - 555] Awaiting user...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:29:53.026 - 567] User received -> OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitUser>d__109:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:29:53.026 - 567] Awaiting user... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:29:53.661 - 643] ServerTime initialized. Current time: 1751657393963, Offset: -302 ms
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<PingServer>d__15:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<GetTimestampAsync>d__13:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

[15:29:53.669 - 644] Joining queue...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:29:53.669 - 644] Awaiting CanSignIn...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitCanSignIn>d__110:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:29:53.678 - 645] Can sign in for EntityId 576460752315727248 -> OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitCanSignIn>d__110:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:29:56.094 - 885] Subscription Init... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Customization Part for collectible id 1626074238 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1797987744 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1595677677 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 866864050 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150084 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150103 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 570385968 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 40683861 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1780430150 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 670733446 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150027 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1803401849 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 911680400 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 157087881 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 843361298 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150031 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1157765078 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 435408863 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1907684027 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 671676761 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150080 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 638952021 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1351318610 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1283311222 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1222419708 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150082 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 237918607 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150088 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150004 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1340646942 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1820178469 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 399868144 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 114608438 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 1150067 is not in addressables.
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UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 972396427 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1256291442 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 349441174 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 518400661 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150046 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150029 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 298043826 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 2021107326 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1991797456 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 874956790 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150066 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 2020106555 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 116119248 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 783779921 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1935930870 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150081 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1125653261 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1472563785 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1405144979 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 933345010 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150043 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1608041758 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 297902644 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 411049737 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 2106845290 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150010 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 2068662269 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 53741197 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 1577164884 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 645338591 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 924111948 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 1944720898 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 1150020 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 672754139 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1884458573 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1946337571 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 311320292 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 1150102 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 694339120 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 32637744 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 152294380 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 922693453 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 710248451 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
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UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
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Customization Part for collectible id 1150001 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1090048908 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1402155945 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 2131579245 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 102563052 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 893993777 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1564995227 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 866892424 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150044 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1370112906 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 54491693 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 264008663 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1163588699 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150047 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1338570546 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 2126476165 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1028993426 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 2142554449 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150098 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1444078147 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 3069668 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 252904957 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1946594109 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150062 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1035652830 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 133095526 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1007144425 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 937979460 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150068 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

Customization Part for collectible id 1150099 is not in addressables.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action)
BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:<Load>b__0(AsyncOperationHandle`1)
DelegateList`1:Invoke(T)
UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks()
UnityEngine.ResourceManagement.ResourceManager:Update(Single)

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
[15:30:07.689 - 2254] Asset Load... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:07.997 - 2284] Received subscription for chunk (103, 192, 1)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SubscriptionQueries:OnChunkSubscriptionApplied(SubscriptionEventContext)
SpacetimeDB.SubscriptionHandleBase`2:SpacetimeDB.ISubscriptionHandle.OnApplied(ISubscriptionEventContext, SubscriptionAppliedType)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:08.000 - 2284] World Subscription... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

Missing material in PlayerBankChest
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GpuInstancer:<InternalCreateAssetDefinition>g__AddRenderer|65_0(MeshRenderer, Int32, <>c__DisplayClass65_0&)
GpuInstancer:InternalCreateAssetDefinition(GameObject, Boolean)
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

[15:30:08.433 - 2284] Creating Map Data... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Missing material in resourcesSharedOreT2Large
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GpuInstancer:<InternalCreateAssetDefinition>g__AddRenderer|65_0(MeshRenderer, Int32, <>c__DisplayClass65_0&)
GpuInstancer:InternalCreateAssetDefinition(GameObject, Boolean)
GpuInstancer:AddPrefabInstance(GameObject, Matrix4x4, Boolean)
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:SpawnResource(ResourceState)
<ProcessResourceSpawnQueue>d__166:MoveNext()
Zilean:ProcessFrame()

Attempting to update empire map data
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<UpdateEmpireMapData>d__63:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
BitCraft.GlobalWorldMapRenderer:UpdateEmpireMapData(GlobalEmpireMapData)
<AddOrUpdateWorldMap_Empire>d__13:MoveNext()
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&)
WorldMap:AddOrUpdateWorldMap_Empire(GlobalEmpireMapData)
BitCraft.<UpdateEmpireMap>d__15:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
BitCraft.<LoadMapDataFromURL>d__16:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

SwarmCrab is missing foot transforms for its footstep audios. Please fix.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Audio.AnimationAudio:Start()

SwarmCrab is missing foot transforms for its footstep audios. Please fix.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Audio.AnimationAudio:Start()

SwarmCrab is missing foot transforms for its footstep audios. Please fix.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Audio.AnimationAudio:Start()

Empire map has changed, updating texture data . . .
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<UpdateEmpireMapData>d__63:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

[15:30:09.812 - 2317] Resource Spawning... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:09.832 - 2319] Gpu Instancer Init... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:09.832 - 2319] Sending Sign In... (576460752315727248)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:09.882 - 2325] SignIn Event received
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:OnSignIn()
PlayerSignInHandler:React(ReducerEventContext, UInt64, PlayerSignInRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeSignIn(ReducerEventContext, SignIn)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:09.883 - 2325] Local player sign in -> OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitPlayerSignIn>d__112:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:09.883 - 2325] SignIn... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:09.883 - 2325] Init -> COMPLETE
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

EmpireExpansionTrackers mounted
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.UI.Randy.WorldSpace.EmpireExpansionTrackers:RishUI.IMountingListener.ComponentDidMount()
RishUI.RishElement`1:RishUI.IRishElement.Mount(Node)
RishUI.MountedState:Enter()
RishUI.StateMachine:set_CurrentState(State)
RishUI.ReadyToMountState:MountAs(Node, UInt64, Int32)
RishUI.Node:AddChild(UInt64)
RishUI.RishDefinition`2:Invoke(Node)
RishUI.Node:AttachChildren(Children)
RishUI.Bridge`1:Setup(DOMDescriptor, Children, P)
RishUI.VisualDefinition`2:Invoke(Node)
RishUI.Node:Render()
RishUI.DirtyQueue:Update(UInt32, Nullable`1)
RishUI.RishRoot:Step()
BitCraft.ManualUpdater:LateUpdate()

EmpireExpansionTrackers mounted
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.UI.Randy.WorldSpace.EmpireExpansionTrackers:RishUI.IMountingListener.ComponentDidMount()
RishUI.RishElement`1:RishUI.IRishElement.Mount(Node)
RishUI.MountedState:Enter()
RishUI.StateMachine:set_CurrentState(State)
RishUI.ReadyToMountState:MountAs(Node, UInt64, Int32)
RishUI.Node:AddChild(UInt64)
RishUI.RishDefinition`2:Invoke(Node)
RishUI.Node:AttachChildren(Children)
RishUI.Bridge`1:Setup(DOMDescriptor, Children, P)
RishUI.VisualDefinition`2:Invoke(Node)
RishUI.Node:Render()
RishUI.DirtyQueue:Update(UInt32, Nullable`1)
RishUI.RishRoot:Step()
BitCraft.ManualUpdater:LateUpdate()

[2326] Shift origin after a distance of (-57331.53, 0.00, -92353.49), new offset: (-57331.53, 0.00, -92353.49)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.FloatingOriginManager:ShiftOrigin(Vector3)
BitCraft.FloatingOriginManager:Init()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:10.489 - 2327] Initialized
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018242920]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:LateUpdate()

[ line -1018241976]

[15:30:11.907 - 2405] Board deployable 576460752316934815 (name: Cart, id: 1, driver: True)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Player:InvokeDeployableChanged(DeployableEntity)
DeployableEntity:Board(Player, Int32)
DeployableMountHandler:React(ReducerEventContext, UInt64, PlayerDeployableMountRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMount(ReducerEventContext, DeployableMount)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:15.008 - 2589] Disembark from deployable
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Player:InvokeDeployableChanged(DeployableEntity)
DeployableEntity:Disembark(Player)
Player:MountingState_OnDelete(EventContext, MountingState)
SpacetimeDB.CustomRowEventHandler:Invoke(EventContext, Row)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
SpacetimeDB.RemoteTableHandle`2:SpacetimeDB.IRemoteTableHandle.PostApply(IEventContext)
SpacetimeDB.DbConnectionBase`3:ApplyUpdate(IEventContext, ParsedDatabaseUpdate)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Deployable 576460752318412412 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 576460752325917392 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 576460752318627507 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
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UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 576460752335277661 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 576460752327500800 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 576460752323528004 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 576460752333762923 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 576460752323937321 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 360287970217263510 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Deployable 576460752318704866 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:Reset()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 
  at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 
  at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 
  at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite)
System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
SpacetimeService:ClearTables(List`1, IEventContext, Func`2)
SpacetimeService:ClearConnection()
SpacetimeService:DisconnectAndClearAll()
BitCraft.GameInitializer:DisconnectToTitleScreen()
BitCraft.UI.Randy.SmallButton:OnAction()
BitCraft.UI.Randy.AbstractButton:DoAction()
Roots.InternalElement:OnPointerUp(PointerUpEvent)
RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T)
UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase)
UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase)
UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase)
UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean)
UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel)
UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode)
UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

Internal error: Can't perform a value change on a nonexistent key 576460752315514729 (change: (ClaimLocalState { EntityId = 576460752315514729, Supplies = 0, BuildingMaintenance = 0, NumTiles = 12481, NumTileNeighbors = 74112, Location = OffsetCoordinatesSmallMessage { X = 11310, Z = 19200, Dimension = 1 }, Treasury = 299917, XpGainedSinceLastCoinMinting = 154, SuppliesPurchaseThreshold = 0, SuppliesPurchasePrice = 1, BuildingDescriptionId = 292245080 } x (-1), ClaimLocalState { EntityId = 576460752315514729, Supplies = 0, BuildingMaintenance = 0, NumTiles = 12481, NumTileNeighbors = 74112, Location = OffsetCoordinatesSmallMessage { X = 11310, Z = 19200, Dimension = 1 }, Treasury = 299917, XpGainedSinceLastCoinMinting = 174, SuppliesPurchaseThreshold = 0, SuppliesPurchasePrice = 1, BuildingDescriptionId = 292245080 } x (1))).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.MultiDictionary`2:Apply(MultiDictionaryDelta`2, List`1, List`1, List`1)
SpacetimeDB.RemoteTableHandle`2:SpacetimeDB.IRemoteTableHandle.Apply(IEventContext, MultiDictionaryDelta`2)
SpacetimeDB.DbConnectionBase`3:ApplyUpdate(IEventContext, ParsedDatabaseUpdate)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Internal error: Can't perform a value change on a nonexistent key 576460752324387613 (change: (ClaimLocalState { EntityId = 576460752324387613, Supplies = 4255, BuildingMaintenance = 0, NumTiles = 1889, NumTileNeighbors = 10734, Location = OffsetCoordinatesSmallMessage { X = 10514, Z = 19226, Dimension = 1 }, Treasury = 26, XpGainedSinceLastCoinMinting = 335, SuppliesPurchaseThreshold = 200, SuppliesPurchasePrice = 20, BuildingDescriptionId = 405 } x (-1), ClaimLocalState { EntityId = 576460752324387613, Supplies = 4255, BuildingMaintenance = 0, NumTiles = 1889, NumTileNeighbors = 10734, Location = OffsetCoordinatesSmallMessage { X = 10514, Z = 19226, Dimension = 1 }, Treasury = 26, XpGainedSinceLastCoinMinting = 351, SuppliesPurchaseThreshold = 200, SuppliesPurchasePrice = 20, BuildingDescriptionId = 405 } x (1))).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.MultiDictionary`2:Apply(MultiDictionaryDelta`2, List`1, List`1, List`1)
SpacetimeDB.RemoteTableHandle`2:SpacetimeDB.IRemoteTableHandle.Apply(IEventContext, MultiDictionaryDelta`2)
SpacetimeDB.DbConnectionBase`3:ApplyUpdate(IEventContext, ParsedDatabaseUpdate)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:18.561 - 2721] Global module disconnected.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:<InitServerListeners>b__99_3(DbConnection, Exception)
SpacetimeService:OnGlobalDisconnectInternal(DbConnection, Exception)
SpacetimeDB.WebSocket:Update()
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Internal error: Can't perform a value change on a nonexistent key 7 (change: (RegionPopulationInfo { RegionId = 7, SignedInPlayers = 341, PlayersInQueue = 0 } x (-1), RegionPopulationInfo { RegionId = 7, SignedInPlayers = 340, PlayersInQueue = 0 } x (1))).
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.MultiDictionary`2:Apply(MultiDictionaryDelta`2, List`1, List`1, List`1)
SpacetimeDB.RemoteTableHandle`2:SpacetimeDB.IRemoteTableHandle.Apply(IEventContext, MultiDictionaryDelta`2)
SpacetimeDB.DbConnectionBase`3:ApplyUpdate(IEventContext, ParsedDatabaseUpdate)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:22.436 - 3161] ---------- InitGame
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:InitGame(String, String)
BitCraft.UI.Randy.<OnEnterBitCraftButtonClicked>d__9:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
BitCraft.<GetGlobalModuleConnectionInfo>d__5:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
BitCraft.<>c__DisplayClass5_0:<GetGlobalModuleConnectionInfo>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

SpacetimeDBClient: Connecting to wss://bitcraft-early-access.spacetimedb.com bitcraft-global
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SpacetimeDB.DbConnectionBase`3:SpacetimeDB.IDbConnection.Connect(String, String, String, Compression, Boolean)
SpacetimeDB.DbConnectionBuilder`1:Build()
SpacetimeService:GlobalConnect(String, String)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
BitCraft.GameInitializer:InitGame(String, String)
BitCraft.UI.Randy.<OnEnterBitCraftButtonClicked>d__9:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
BitCraft.<GetGlobalModuleConnectionInfo>d__5:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult)
BitCraft.<>c__DisplayClass5_0:<GetGlobalModuleConnectionInfo>b__0(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

Found player on region 8
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitRegionConnectionInfo>d__108:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

SpacetimeDBClient: Connecting to wss://bitcraft-early-access.spacetimedb.com bitcraft-8
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SpacetimeDB.DbConnectionBase`3:SpacetimeDB.IDbConnection.Connect(String, String, String, Compression, Boolean)
SpacetimeDB.DbConnectionBuilder`1:Build()
SpacetimeService:Connect(String, String)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:22.759 - 3198] Connected.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:<InitServerListeners>b__99_0(DbConnection, Identity, String)
SpacetimeService:OnConnectInternal(DbConnection, Identity, String)
SpacetimeDB.<>c__DisplayClass13_0:<OnConnect>b__0(Identity, String)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:22.759 - 3198] Identity received: C200BAB26F81592B4E7BFB2817CD3930C0D2F0442D30976DDE2AB02A34AE55D3
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:<InitServerListeners>b__99_0(DbConnection, Identity, String)
SpacetimeService:OnConnectInternal(DbConnection, Identity, String)
SpacetimeDB.<>c__DisplayClass13_0:<OnConnect>b__0(Identity, String)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:22.765 - 3198] Awaiting user...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:22.842 - 3208] User received -> OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitUser>d__109:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:22.843 - 3208] Awaiting user... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:22.851 - 3209] Joining queue...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:22.851 - 3209] Awaiting CanSignIn...
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitCanSignIn>d__110:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:22.859 - 3210] Can sign in for EntityId 576460752315727248 -> OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitCanSignIn>d__110:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:23.376 - 3272] ServerTime initialized. Current time: 1751657423678, Offset: -302 ms
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
<PingServer>d__15:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean)
System.Threading.Tasks.Task:FinishContinuations()
System.Threading.Tasks.Task`1:TrySetResult(TResult)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult)
<GetTimestampAsync>d__13:MoveNext()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Runtime.CompilerServices.MoveNextRunner:Run()
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()

[15:30:25.263 - 3445] Subscription Init... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:25.269 - 3446] Asset Load... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:25.631 - 3472] Received subscription for chunk (103, 192, 1)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SubscriptionQueries:OnChunkSubscriptionApplied(SubscriptionEventContext)
SpacetimeDB.SubscriptionHandleBase`2:SpacetimeDB.ISubscriptionHandle.OnApplied(ISubscriptionEventContext, SubscriptionAppliedType)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:25.632 - 3472] World Subscription... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018243176]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[ line -1018242232]

[15:30:25.789 - 3472] Creating Map Data... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

SwarmCrab is missing foot transforms for its footstep audios. Please fix.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Audio.AnimationAudio:Start()

SwarmCrab is missing foot transforms for its footstep audios. Please fix.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Audio.AnimationAudio:Start()

SwarmCrab is missing foot transforms for its footstep audios. Please fix.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Audio.AnimationAudio:Start()

No project site 576460752336122489
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752333107393
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752333107427
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752333107439
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752329907342
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752333179537
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752333107446
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752333107413
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752336210618
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335195388
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335194327
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332807649
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332058026
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335193753
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332807670
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332807622
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335193153
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335193600
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335194095
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332057933
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332807603
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335080339
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332058799
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335191948
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335192284
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332807705
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332807630
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332058001
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332057995
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335192713
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332807640
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332058739
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752332807697
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335192900
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752335193981
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 

[15:30:26.448 - 3494] Resource Spawning... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:26.449 - 3494] Gpu Instancer Init... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:26.449 - 3494] Sending Sign In... (576460752315727248)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:26.494 - 3498] SignIn Event received
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.GameInitializer:OnSignIn()
PlayerSignInHandler:React(ReducerEventContext, UInt64, PlayerSignInRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeSignIn(ReducerEventContext, SignIn)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:26.495 - 3498] Local player sign in -> OK
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitPlayerSignIn>d__112:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:26.495 - 3498] SignIn... Done!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:26.495 - 3498] Init -> COMPLETE
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[3498] Shift origin after a distance of (-0.21, 0.00, -5.00), new offset: (-57331.74, 0.00, -92358.49)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.FloatingOriginManager:ShiftOrigin(Vector3)
BitCraft.FloatingOriginManager:Init()
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

EmpireExpansionTrackers mounted
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.UI.Randy.WorldSpace.EmpireExpansionTrackers:RishUI.IMountingListener.ComponentDidMount()
RishUI.RishElement`1:RishUI.IRishElement.Mount(Node)
RishUI.MountedState:Enter()
RishUI.StateMachine:set_CurrentState(State)
RishUI.ReadyToMountState:MountAs(Node, UInt64, Int32)
RishUI.Node:AddChild(UInt64)
RishUI.RishDefinition`2:Invoke(Node)
RishUI.Node:AttachChildren(Children)
RishUI.Bridge`1:Setup(DOMDescriptor, Children, P)
RishUI.VisualDefinition`2:Invoke(Node)
RishUI.Node:Render()
RishUI.DirtyQueue:Update(UInt32, Nullable`1)
RishUI.RishRoot:Step()
BitCraft.ManualUpdater:LateUpdate()

EmpireExpansionTrackers mounted
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.UI.Randy.WorldSpace.EmpireExpansionTrackers:RishUI.IMountingListener.ComponentDidMount()
RishUI.RishElement`1:RishUI.IRishElement.Mount(Node)
RishUI.MountedState:Enter()
RishUI.StateMachine:set_CurrentState(State)
RishUI.ReadyToMountState:MountAs(Node, UInt64, Int32)
RishUI.Node:AddChild(UInt64)
RishUI.RishDefinition`2:Invoke(Node)
RishUI.Node:AttachChildren(Children)
RishUI.Bridge`1:Setup(DOMDescriptor, Children, P)
RishUI.VisualDefinition`2:Invoke(Node)
RishUI.Node:Render()
RishUI.DirtyQueue:Update(UInt32, Nullable`1)
RishUI.RishRoot:Step()
BitCraft.ManualUpdater:LateUpdate()

[15:30:26.758 - 3499] Initialized
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
BitCraft.<AwaitInitialization>d__116:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

[15:30:27.873 - 3563] Board deployable 576460752316934815 (name: Cart, id: 1, driver: True)
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Player:InvokeDeployableChanged(DeployableEntity)
DeployableEntity:Board(Player, Int32)
DeployableMountHandler:React(ReducerEventContext, UInt64, PlayerDeployableMountRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMount(ReducerEventContext, DeployableMount)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object '<null>') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018243080]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

The referenced script on this Behaviour (Game Object 'SmallFence') is missing!
UnityEngine.Object:Instantiate(T)
Feature:CreateModelInstance()
Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean)
VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile)
VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile)
VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities)
VisibleEntityManager:AppearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

[ line -1018242136]

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:30.294 - 3708] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:30.294 - 3708] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:32.682 - 3851] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:32.695 - 3852] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:30:32.695 - 3852] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:33.362 - 3892] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:34.496 - 3960] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:34.894 - 3984] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:35.294 - 4008] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:35.703 - 4032] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:36.102 - 4056] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:36.503 - 4080] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:36.903 - 4104] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:37.308 - 4128] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:30:37.707 - 4152] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:49.139 - 12033] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:49.540 - 12057] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:49.923 - 12080] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:50.324 - 12104] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:50.723 - 12128] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:57.102 - 12492] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:57.502 - 12516] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:57.919 - 12541] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:58.236 - 12560] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:58.252 - 12561] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:58.852 - 12597] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:32:59.219 - 12619] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:32:59.219 - 12619] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:04.698 - 12944] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:05.099 - 12968] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:05.499 - 12992] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:05.904 - 13016] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:06.301 - 13040] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:06.701 - 13064] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:07.106 - 13088] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:07.506 - 13112] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:07.906 - 13136] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:08.306 - 13160] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:08.707 - 13184] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:09.106 - 13208] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:09.506 - 13232] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:09.906 - 13256] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:10.314 - 13280] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:10.714 - 13304] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:11.149 - 13330] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:11.516 - 13352] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:11.916 - 13376] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:12.317 - 13400] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:12.722 - 13424] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:13.121 - 13448] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:13.529 - 13472] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:13.930 - 13496] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:14.336 - 13520] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:14.737 - 13544] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:15.137 - 13568] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:15.525 - 13591] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:15.937 - 13616] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:16.354 - 13641] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:16.737 - 13664] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:17.139 - 13688] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:17.539 - 13712] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:17.940 - 13736] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:18.340 - 13760] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:18.749 - 13784] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:19.149 - 13808] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:19.549 - 13832] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:19.951 - 13856] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Wasp is missing foot transforms for its footstep audios. Please fix.
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Audio.AnimationAudio:Start()

Deployable 576460752323528004 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

Deployable 576460752333414928 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:49.990 - 15656] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:50.391 - 15680] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:50.807 - 15705] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:51.193 - 15728] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:51.592 - 15752] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:51.875 - 15769] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:51.891 - 15770] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:52.197 - 15788] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Deployable 576460752323528004 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:52.597 - 15812] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:52.997 - 15836] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:53.397 - 15860] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:53.814 - 15885] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:54.214 - 15909] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:54.614 - 15933] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:55.004 - 15956] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:55.420 - 15981] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:55.821 - 16005] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:56.237 - 16030] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:33:56.637 - 16054] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

[15:35:05.245 - 20167] !!! Transition path has duplicate first node. Please tell Steve !!!
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
WorldPathFinder:AssertPathValidity(List`1, Func`2, String)
WorldPathFinder:PostProcessPath(List`1, Single, PathfindingDesc, Func`2, Boolean)
WorldPathFinder:PathfindInternal(FloatHexTile, FloatHexTile, PathfindingDesc, Boolean, Single, Int32, Single, HashSet`1, Func`3)
WorldPathFinder:ShortestPath(FloatHexTile, FloatHexTile, PathfindingDesc)
PetEntity:StartPathfinding(FloatHexTile)
PetEntity:Update()

[15:35:28.606 - 21568] Failed to get move type for elevation diff 5. Path is likely invalid
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
<DefaultMoveCoroutine>d__68:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
MobileEntityBehavior:DefaultMove(FloatHexTile, FloatHexTile, Boolean, Boolean)
PetEntity:AnimateEvent(Reducer, FloatHexTile, Single)
MobileEntityBehavior:InterpolateMove(Reducer, FloatHexTile, FloatHexTile, Action)
PetEntity:StartMove(Boolean)
PetEntity:StartPathfinding(FloatHexTile)
PetEntity:Update()

Deployable 576460752333414928 doesn't exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
VisibleEntityManager:DespawnDeployable(UInt64)
VisibleEntityManager:DisappearTile(LargeHexTile)
VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32)
VisibleEntityManager:OnPlayerMoved()
MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile)
Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile)
DeployableEntity:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:36:09.295 - 24007] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:36:09.562 - 24023] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Failed to finish tracking reducer request: 0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
SpacetimeDB.DbConnectionBase`3:<ParseMessages>g__ParseMessage|50_9(UnparsedMessage)
SpacetimeDB.DbConnectionBase`3:ParseMessages()
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)

[15:36:09.579 - 24024] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean)
TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean)
DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest)
TransactionHandler`1:Handle(ReducerEventContext, RequestType)
BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove)
SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage)
SpacetimeDB.DbConnectionBase`3:FrameTick()
SpacetimeDB.SpacetimeDBNetworkManager:Update()

Uploading Crash Report
Exception: Intersection expected
  at WorldPathFinder+<>c__DisplayClass55_0.<CutCorners>b__1 (BitCraft.LargeHexTile start, BitCraft.LargeHexTile next, UnityEngine.Vector2 p1, UnityEngine.Vector2 p2) [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.HexTerrain.RaycastOnLargeGrid (UnityEngine.Vector2 start, UnityEngine.Vector2 end, System.UInt32 dimension, BitCraft.HexTerrain+RaycastOnGridDelegate`1[T] canTransition) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder+<>c__DisplayClass55_0.<CutCorners>b__2 (UnityEngine.Vector2 start, UnityEngine.Vector2 end) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.CutCorners (System.Collections.Generic.List`1[T] path, System.Single playerRadius, System.Func`2[T,TResult] isTileWalkable, System.Boolean isNautical, BitCraft.Spacetime.PathfindingDesc settings) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.PostProcessPath (System.Collections.Generic.List`1[T] path, System.Single playerRadius, BitCraft.Spacetime.PathfindingDesc settings, System.Func`2[T,TResult] isTileWalkable, System.Boolean isNautical) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.PathfindInternal (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc settings, System.Boolean checkLightCache, System.Single maxCliffHeight, System.Int32 maxNodes, System.Single distanceFromTarget, System.Collections.Generic.HashSet`1[T] allTargetTiles, System.Func`3[T1,T2,TResult] shouldContinue) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.ShortestPath (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc pathfindingSettings) [0x00000] in <00000000000000000000000000000000>:0 
  at PetEntity.StartPathfinding (BitCraft.FloatHexTile currentPos) [0x00000] in <00000000000000000000000000000000>:0 
  at PetEntity.Update () [0x00000] in <00000000000000000000000000000000>:0 
Rethrow as Exception: Failed to find path from FloatHexTile (9921.925, 18462.830, 1) to FloatHexTile (9918.181, 18463.590, 1): Intersection expected
  at WorldPathFinder+<>c__DisplayClass55_0.<CutCorners>b__1 (BitCraft.LargeHexTile start, BitCraft.LargeHexTile next, UnityEngine.Vector2 p1, UnityEngine.Vector2 p2) [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.HexTerrain.RaycastOnLargeGrid (UnityEngine.Vector2 start, UnityEngine.Vector2 end, System.UInt32 dimension, BitCraft.HexTerrain+RaycastOnGridDelegate`1[T] canTransition) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder+<>c__DisplayClass55_0.<CutCorners>b__2 (UnityEngine.Vector2 start, UnityEngine.Vector2 end) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.CutCorners (System.Collections.Generic.List`1[T] path, System.Single playerRadius, System.Func`2[T,TResult] isTileWalkable, System.Boolean isNautical, BitCraft.Spacetime.PathfindingDesc settings) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.PostProcessPath (System.Collections.Generic.List`1[T] path, System.Single playerRadius, BitCraft.Spacetime.PathfindingDesc settings, System.Func`2[T,TResult] isTileWalkable, System.Boolean isNautical) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.PathfindInternal (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc settings, System.Boolean checkLightCache, System.Single maxCliffHeight, System.Int32 maxNodes, System.Single distanceFromTarget, System.Collections.Generic.HashSet`1[T] allTargetTiles, System.Func`3[T1,T2,TResult] shouldContinue) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.ShortestPath (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc pathfindingSettings) [0x00000] in <00000000000000000000000000000000>:0 
  at PetEntity.StartPathfinding (BitCraft.FloatHexTile currentPos) [0x00000] in <00000000000000000000000000000000>:0 
  at PetEntity.Update () [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.PathfindInternal (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc settings, System.Boolean checkLightCache, System.Single maxCliffHeight, System.Int32 maxNodes, System.Single distanceFromTarget, System.Collections.Generic.HashSet`1[T] allTargetTiles, System.Func`3[T1,T2,TResult] shouldContinue) [0x00000] in <00000000000000000000000000000000>:0 
  at WorldPathFinder.ShortestPath (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc pathfindingSettings) [0x00000] in <00000000000000000000000000000000>:0 
  at PetEntity.StartPathfinding (BitCraft.FloatHexTile currentPos) [0x00000] in <00000000000000000000000000000000>:0 
  at PetEntity.Update () [0x00000] in <00000000000000000000000000000000>:0 

No project site 576460752336262578
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
BitCraft.Spacetime.ProjectSiteState:get_CurrentProject()
BitCraft.Spacetime.ProjectSiteState:get_Footprint()
BitCraft.Tools.<DestroyTopDecorations>d__16:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

NullReferenceException: Object reference not set to an instance of an object.
  at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 
  at BitCraft.Tools.PlayModeHexTileTerrainBuilder+<DestroyTopDecorations>d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0

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