[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers. Initialize engine version: 2022.3.32f1 (c8300dc0a3fa) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/BitCraft Online/BitCraft_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 4060 (ID=0x2882) Vendor: NVIDIA VRAM: 7957 MB Driver: 32.0.15.7283 Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. Initialized touch support. [PhysX] Initialized MultithreadedTaskDispatcher with 20 workers. UnloadTime: 0.296800 ms FMOD.RuntimeManager.Initialize() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.StudioListener:AddListener(StudioListener) FMOD.RuntimeManager.Initialize() : Calling currentPlatform.GetOutputType() UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.StudioListener:AddListener(StudioListener) FMOD.RuntimeManager.Initialize() : Calling currentPlatform.GetOutputType() : Received outputType : AUTODETECT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.StudioListener:AddListener(StudioListener) FMOD.RuntimeManager.Initialize() : Calling coreSystem.setOutput() with outputType : AUTODETECT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.StudioListener:AddListener(StudioListener) FPSCapController UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.FPSCapController:.cctor() BitCraft.GameInitializer:Awake() Loaded config from production.json UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__113:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BitCraft.GameInitializer:Awake() UpdateRichPresence: False UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.<>c:b__13_0(ClientResult) Discord.Sdk.Client:UpdateRichPresenceCallback_Handler(ClientResult*, Void*) Discord.Sdk.NativeMethods:Discord_RunCallbacks() [15:29:52.101 - 508] ---------- InitGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:InitGame(String, String) BitCraft.UI.Randy.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) BitCraft.d__5:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) BitCraft.<>c__DisplayClass5_0:b__0(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() SpacetimeDBClient: Connecting to wss://bitcraft-early-access.spacetimedb.com bitcraft-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SpacetimeDB.DbConnectionBase`3:SpacetimeDB.IDbConnection.Connect(String, String, String, Compression, Boolean) SpacetimeDB.DbConnectionBuilder`1:Build() SpacetimeService:GlobalConnect(String, String) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BitCraft.GameInitializer:InitGame(String, String) BitCraft.UI.Randy.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) BitCraft.d__5:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) BitCraft.<>c__DisplayClass5_0:b__0(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() Found player on region 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SpacetimeDBClient: Connecting to wss://bitcraft-early-access.spacetimedb.com bitcraft-8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SpacetimeDB.DbConnectionBase`3:SpacetimeDB.IDbConnection.Connect(String, String, String, Compression, Boolean) SpacetimeDB.DbConnectionBuilder`1:Build() SpacetimeService:Connect(String, String) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:29:52.925 - 555] Connected. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:b__99_0(DbConnection, Identity, String) SpacetimeService:OnConnectInternal(DbConnection, Identity, String) SpacetimeDB.<>c__DisplayClass13_0:b__0(Identity, String) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:29:52.925 - 555] Identity received: C200BAB26F81592B4E7BFB2817CD3930C0D2F0442D30976DDE2AB02A34AE55D3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:b__99_0(DbConnection, Identity, String) SpacetimeService:OnConnectInternal(DbConnection, Identity, String) SpacetimeDB.<>c__DisplayClass13_0:b__0(Identity, String) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:29:52.931 - 555] Awaiting user... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:29:53.026 - 567] User received -> OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:29:53.026 - 567] Awaiting user... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:29:53.661 - 643] ServerTime initialized. Current time: 1751657393963, Offset: -302 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__15:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() [15:29:53.669 - 644] Joining queue... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:29:53.669 - 644] Awaiting CanSignIn... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__110:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:29:53.678 - 645] Can sign in for EntityId 576460752315727248 -> OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__110:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:29:56.094 - 885] Subscription Init... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Customization Part for collectible id 1626074238 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1797987744 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1595677677 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 866864050 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150084 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150103 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 570385968 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 40683861 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1780430150 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 670733446 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150027 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1803401849 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 911680400 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 157087881 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 843361298 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150031 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1157765078 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 435408863 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1907684027 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 671676761 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150080 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 638952021 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1351318610 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1283311222 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1222419708 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150082 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 237918607 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150088 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150004 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1340646942 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1820178469 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 399868144 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 114608438 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150067 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 972396427 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1256291442 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 349441174 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 518400661 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150046 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150029 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 298043826 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 2021107326 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1991797456 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 874956790 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150066 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 2020106555 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 116119248 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 783779921 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1935930870 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150081 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1125653261 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1472563785 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1405144979 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 933345010 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150043 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1608041758 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 297902644 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 411049737 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 2106845290 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150010 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 2068662269 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 53741197 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1577164884 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 645338591 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 924111948 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1944720898 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150020 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 672754139 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1884458573 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1946337571 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 311320292 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150102 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 694339120 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 32637744 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 152294380 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 922693453 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 710248451 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150001 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1090048908 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1402155945 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 2131579245 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 102563052 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 893993777 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1564995227 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 866892424 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150044 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1370112906 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 54491693 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 264008663 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1163588699 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150047 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1338570546 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 2126476165 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1028993426 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 2142554449 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150098 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1444078147 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 3069668 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 252904957 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1946594109 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150062 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1035652830 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 133095526 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1007144425 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 937979460 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150068 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) Customization Part for collectible id 1150099 is not in addressables. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.GameSystems.AssetManagement.CustomizationManager:AssignPart(Int32, ScriptableObject, Action) BitCraft.GameSystems.AssetManagement.<>c__DisplayClass5_0`1:b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.ResourceManager:ExecuteDeferredCallbacks() UnityEngine.ResourceManagement.ResourceManager:Update(Single) The referenced script on this Behaviour (Game Object 'SmallFence') is missing! [15:30:07.689 - 2254] Asset Load... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:07.997 - 2284] Received subscription for chunk (103, 192, 1) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SubscriptionQueries:OnChunkSubscriptionApplied(SubscriptionEventContext) SpacetimeDB.SubscriptionHandleBase`2:SpacetimeDB.ISubscriptionHandle.OnApplied(ISubscriptionEventContext, SubscriptionAppliedType) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:08.000 - 2284] World Subscription... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] Missing material in PlayerBankChest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GpuInstancer:g__AddRenderer|65_0(MeshRenderer, Int32, <>c__DisplayClass65_0&) GpuInstancer:InternalCreateAssetDefinition(GameObject, Boolean) Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] [15:30:08.433 - 2284] Creating Map Data... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Missing material in resourcesSharedOreT2Large UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) GpuInstancer:g__AddRenderer|65_0(MeshRenderer, Int32, <>c__DisplayClass65_0&) GpuInstancer:InternalCreateAssetDefinition(GameObject, Boolean) GpuInstancer:AddPrefabInstance(GameObject, Matrix4x4, Boolean) Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:SpawnResource(ResourceState) d__166:MoveNext() Zilean:ProcessFrame() Attempting to update empire map data UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__63:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) BitCraft.GlobalWorldMapRenderer:UpdateEmpireMapData(GlobalEmpireMapData) d__13:MoveNext() System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Start(TStateMachine&) WorldMap:AddOrUpdateWorldMap_Empire(GlobalEmpireMapData) BitCraft.d__15:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) BitCraft.d__16:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() SwarmCrab is missing foot transforms for its footstep audios. Please fix. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Audio.AnimationAudio:Start() SwarmCrab is missing foot transforms for its footstep audios. Please fix. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Audio.AnimationAudio:Start() SwarmCrab is missing foot transforms for its footstep audios. Please fix. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Audio.AnimationAudio:Start() Empire map has changed, updating texture data . . . UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__63:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() [15:30:09.812 - 2317] Resource Spawning... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:09.832 - 2319] Gpu Instancer Init... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:09.832 - 2319] Sending Sign In... (576460752315727248) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:09.882 - 2325] SignIn Event received UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:OnSignIn() PlayerSignInHandler:React(ReducerEventContext, UInt64, PlayerSignInRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeSignIn(ReducerEventContext, SignIn) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:09.883 - 2325] Local player sign in -> OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__112:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:09.883 - 2325] SignIn... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:09.883 - 2325] Init -> COMPLETE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EmpireExpansionTrackers mounted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.UI.Randy.WorldSpace.EmpireExpansionTrackers:RishUI.IMountingListener.ComponentDidMount() RishUI.RishElement`1:RishUI.IRishElement.Mount(Node) RishUI.MountedState:Enter() RishUI.StateMachine:set_CurrentState(State) RishUI.ReadyToMountState:MountAs(Node, UInt64, Int32) RishUI.Node:AddChild(UInt64) RishUI.RishDefinition`2:Invoke(Node) RishUI.Node:AttachChildren(Children) RishUI.Bridge`1:Setup(DOMDescriptor, Children, P) RishUI.VisualDefinition`2:Invoke(Node) RishUI.Node:Render() RishUI.DirtyQueue:Update(UInt32, Nullable`1) RishUI.RishRoot:Step() BitCraft.ManualUpdater:LateUpdate() EmpireExpansionTrackers mounted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.UI.Randy.WorldSpace.EmpireExpansionTrackers:RishUI.IMountingListener.ComponentDidMount() RishUI.RishElement`1:RishUI.IRishElement.Mount(Node) RishUI.MountedState:Enter() RishUI.StateMachine:set_CurrentState(State) RishUI.ReadyToMountState:MountAs(Node, UInt64, Int32) RishUI.Node:AddChild(UInt64) RishUI.RishDefinition`2:Invoke(Node) RishUI.Node:AttachChildren(Children) RishUI.Bridge`1:Setup(DOMDescriptor, Children, P) RishUI.VisualDefinition`2:Invoke(Node) RishUI.Node:Render() RishUI.DirtyQueue:Update(UInt32, Nullable`1) RishUI.RishRoot:Step() BitCraft.ManualUpdater:LateUpdate() [2326] Shift origin after a distance of (-57331.53, 0.00, -92353.49), new offset: (-57331.53, 0.00, -92353.49) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.FloatingOriginManager:ShiftOrigin(Vector3) BitCraft.FloatingOriginManager:Init() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:10.489 - 2327] Initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018242920] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:LateUpdate() [ line -1018241976] [15:30:11.907 - 2405] Board deployable 576460752316934815 (name: Cart, id: 1, driver: True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:InvokeDeployableChanged(DeployableEntity) DeployableEntity:Board(Player, Int32) DeployableMountHandler:React(ReducerEventContext, UInt64, PlayerDeployableMountRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMount(ReducerEventContext, DeployableMount) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:15.008 - 2589] Disembark from deployable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:InvokeDeployableChanged(DeployableEntity) DeployableEntity:Disembark(Player) Player:MountingState_OnDelete(EventContext, MountingState) SpacetimeDB.CustomRowEventHandler:Invoke(EventContext, Row) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) SpacetimeDB.RemoteTableHandle`2:SpacetimeDB.IRemoteTableHandle.PostApply(IEventContext) SpacetimeDB.DbConnectionBase`3:ApplyUpdate(IEventContext, ParsedDatabaseUpdate) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Deployable 576460752318412412 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752325917392 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318627507 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317426670 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752322642369 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317144748 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321209516 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327314863 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327270937 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752324995204 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752324719035 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321199011 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752328638932 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318607865 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752324636517 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752328473898 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752324216929 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321158772 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317631427 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317631453 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317133467 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321970440 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752328122115 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752319932781 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317421632 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752333238249 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321220653 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317606033 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752324754712 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752320410851 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752319858310 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321220608 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752335691821 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752319864985 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752323651946 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752322774631 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752325260027 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752333696134 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752324703635 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752331225087 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 72057594049998081 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327225206 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327509512 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 504403158281957167 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752322767163 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752320378975 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752326734824 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318897066 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752331296852 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318901273 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752320311228 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752324703033 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752315901306 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317137675 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752320766218 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752324020304 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752333534184 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752322363428 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327494505 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752316872791 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327458281 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752335285396 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752333671676 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752317868332 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327333134 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318364019 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752320360291 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752330596625 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752316914143 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321682670 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752320678208 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752328880544 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327236115 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321048023 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752322580323 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318418440 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752328390208 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752332178118 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752322539518 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752335977544 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318613045 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752333350714 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752321728809 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752323734910 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752326611302 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 360287970215645795 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752320339782 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327704510 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752335973910 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752328320636 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752333414928 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318082306 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752332864898 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752331307316 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752335277661 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752327500800 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752323528004 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752333762923 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752323937321 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 360287970217263510 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Deployable 576460752318704866 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:Reset() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() NullReferenceException: Object reference not set to an instance of an object. at BitCraft.UI.Randy.WorldSpace.TravelerTrackers.OnBuildingDelete (BitCraft.Spacetime.EventContext context, BitCraft.Spacetime.BuildingState row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2+CustomRowEventHandler[EventContext,Row].Invoke (EventContext ctx, Row row) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeDB.RemoteTableHandle`2[EventContext,Row].InvokeDelete (SpacetimeDB.IEventContext context, SpacetimeDB.BSATN.IStructuralReadWrite row) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearTables (System.Collections.Generic.List`1[T] tables, SpacetimeDB.IEventContext eventContext, System.Func`2[T,TResult] deleteFilter) [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.ClearConnection () [0x00000] in <00000000000000000000000000000000>:0 at SpacetimeService.DisconnectAndClearAll () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.GameInitializer.DisconnectToTitleScreen () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.SmallButton.OnAction () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.UI.Randy.AbstractButton.DoAction () [0x00000] in <00000000000000000000000000000000>:0 at Roots.AbstractButton+InternalElement.OnPointerUp (UnityEngine.UIElements.PointerUpEvent evt) [0x00000] in <00000000000000000000000000000000>:0 at RishUI.Events.ToolkitCallbackWrapper`1[T].HandleEvent (T evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventCallbackRegistry.InvokeCallbacks (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.PropagationPhase propagationPhase) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEvent (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PointerCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, System.Boolean imguiEventIsInitiallyUsed) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SpacetimeDB.RemoteTableHandle`2:InvokeDelete(IEventContext, IStructuralReadWrite) System.Reflection.RuntimeMethodInfo:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) SpacetimeService:ClearTables(List`1, IEventContext, Func`2) SpacetimeService:ClearConnection() SpacetimeService:DisconnectAndClearAll() BitCraft.GameInitializer:DisconnectToTitleScreen() BitCraft.UI.Randy.SmallButton:OnAction() BitCraft.UI.Randy.AbstractButton:DoAction() Roots.InternalElement:OnPointerUp(PointerUpEvent) RishUI.Events.ToolkitCallbackWrapper`1:HandleEvent(T) UnityEngine.UIElements.EventCallbackFunctor`1:Invoke(EventBase, PropagationPhase) UnityEngine.UIElements.EventCallbackRegistry:InvokeCallbacks(EventBase, PropagationPhase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent(EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase(EventBase) UnityEngine.UIElements.PointerCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) UnityEngine.UIElements.PanelEventHandler:OnPointerUp(PointerEventData) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) UnityEngine.EventSystems.StandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Internal error: Can't perform a value change on a nonexistent key 576460752315514729 (change: (ClaimLocalState { EntityId = 576460752315514729, Supplies = 0, BuildingMaintenance = 0, NumTiles = 12481, NumTileNeighbors = 74112, Location = OffsetCoordinatesSmallMessage { X = 11310, Z = 19200, Dimension = 1 }, Treasury = 299917, XpGainedSinceLastCoinMinting = 154, SuppliesPurchaseThreshold = 0, SuppliesPurchasePrice = 1, BuildingDescriptionId = 292245080 } x (-1), ClaimLocalState { EntityId = 576460752315514729, Supplies = 0, BuildingMaintenance = 0, NumTiles = 12481, NumTileNeighbors = 74112, Location = OffsetCoordinatesSmallMessage { X = 11310, Z = 19200, Dimension = 1 }, Treasury = 299917, XpGainedSinceLastCoinMinting = 174, SuppliesPurchaseThreshold = 0, SuppliesPurchasePrice = 1, BuildingDescriptionId = 292245080 } x (1))). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.MultiDictionary`2:Apply(MultiDictionaryDelta`2, List`1, List`1, List`1) SpacetimeDB.RemoteTableHandle`2:SpacetimeDB.IRemoteTableHandle.Apply(IEventContext, MultiDictionaryDelta`2) SpacetimeDB.DbConnectionBase`3:ApplyUpdate(IEventContext, ParsedDatabaseUpdate) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Internal error: Can't perform a value change on a nonexistent key 576460752324387613 (change: (ClaimLocalState { EntityId = 576460752324387613, Supplies = 4255, BuildingMaintenance = 0, NumTiles = 1889, NumTileNeighbors = 10734, Location = OffsetCoordinatesSmallMessage { X = 10514, Z = 19226, Dimension = 1 }, Treasury = 26, XpGainedSinceLastCoinMinting = 335, SuppliesPurchaseThreshold = 200, SuppliesPurchasePrice = 20, BuildingDescriptionId = 405 } x (-1), ClaimLocalState { EntityId = 576460752324387613, Supplies = 4255, BuildingMaintenance = 0, NumTiles = 1889, NumTileNeighbors = 10734, Location = OffsetCoordinatesSmallMessage { X = 10514, Z = 19226, Dimension = 1 }, Treasury = 26, XpGainedSinceLastCoinMinting = 351, SuppliesPurchaseThreshold = 200, SuppliesPurchasePrice = 20, BuildingDescriptionId = 405 } x (1))). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.MultiDictionary`2:Apply(MultiDictionaryDelta`2, List`1, List`1, List`1) SpacetimeDB.RemoteTableHandle`2:SpacetimeDB.IRemoteTableHandle.Apply(IEventContext, MultiDictionaryDelta`2) SpacetimeDB.DbConnectionBase`3:ApplyUpdate(IEventContext, ParsedDatabaseUpdate) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:18.561 - 2721] Global module disconnected. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:b__99_3(DbConnection, Exception) SpacetimeService:OnGlobalDisconnectInternal(DbConnection, Exception) SpacetimeDB.WebSocket:Update() SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Internal error: Can't perform a value change on a nonexistent key 7 (change: (RegionPopulationInfo { RegionId = 7, SignedInPlayers = 341, PlayersInQueue = 0 } x (-1), RegionPopulationInfo { RegionId = 7, SignedInPlayers = 340, PlayersInQueue = 0 } x (1))). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.MultiDictionary`2:Apply(MultiDictionaryDelta`2, List`1, List`1, List`1) SpacetimeDB.RemoteTableHandle`2:SpacetimeDB.IRemoteTableHandle.Apply(IEventContext, MultiDictionaryDelta`2) SpacetimeDB.DbConnectionBase`3:ApplyUpdate(IEventContext, ParsedDatabaseUpdate) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:22.436 - 3161] ---------- InitGame UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:InitGame(String, String) BitCraft.UI.Randy.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) BitCraft.d__5:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) BitCraft.<>c__DisplayClass5_0:b__0(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() SpacetimeDBClient: Connecting to wss://bitcraft-early-access.spacetimedb.com bitcraft-global UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SpacetimeDB.DbConnectionBase`3:SpacetimeDB.IDbConnection.Connect(String, String, String, Compression, Boolean) SpacetimeDB.DbConnectionBuilder`1:Build() SpacetimeService:GlobalConnect(String, String) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) BitCraft.GameInitializer:InitGame(String, String) BitCraft.UI.Randy.d__9:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) BitCraft.d__5:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Threading.Tasks.TaskCompletionSource`1:SetResult(TResult) BitCraft.<>c__DisplayClass5_0:b__0(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() Found player on region 8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SpacetimeDBClient: Connecting to wss://bitcraft-early-access.spacetimedb.com bitcraft-8 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SpacetimeDB.DbConnectionBase`3:SpacetimeDB.IDbConnection.Connect(String, String, String, Compression, Boolean) SpacetimeDB.DbConnectionBuilder`1:Build() SpacetimeService:Connect(String, String) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:22.759 - 3198] Connected. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:b__99_0(DbConnection, Identity, String) SpacetimeService:OnConnectInternal(DbConnection, Identity, String) SpacetimeDB.<>c__DisplayClass13_0:b__0(Identity, String) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:22.759 - 3198] Identity received: C200BAB26F81592B4E7BFB2817CD3930C0D2F0442D30976DDE2AB02A34AE55D3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:b__99_0(DbConnection, Identity, String) SpacetimeService:OnConnectInternal(DbConnection, Identity, String) SpacetimeDB.<>c__DisplayClass13_0:b__0(Identity, String) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:22.765 - 3198] Awaiting user... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:22.842 - 3208] User received -> OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__109:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:22.843 - 3208] Awaiting user... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:22.851 - 3209] Joining queue... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:22.851 - 3209] Awaiting CanSignIn... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__110:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:22.859 - 3210] Can sign in for EntityId 576460752315727248 -> OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__110:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:23.376 - 3272] ServerTime initialized. Current time: 1751657423678, Offset: -302 ms UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__15:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) d__13:MoveNext() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() UnityEngine.WorkRequest:Invoke() UnityEngine.UnitySynchronizationContext:Exec() [15:30:25.263 - 3445] Subscription Init... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:25.269 - 3446] Asset Load... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:25.631 - 3472] Received subscription for chunk (103, 192, 1) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) SubscriptionQueries:OnChunkSubscriptionApplied(SubscriptionEventContext) SpacetimeDB.SubscriptionHandleBase`2:SpacetimeDB.ISubscriptionHandle.OnApplied(ISubscriptionEventContext, SubscriptionAppliedType) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:25.632 - 3472] World Subscription... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018243176] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [ line -1018242232] [15:30:25.789 - 3472] Creating Map Data... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SwarmCrab is missing foot transforms for its footstep audios. Please fix. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Audio.AnimationAudio:Start() SwarmCrab is missing foot transforms for its footstep audios. Please fix. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Audio.AnimationAudio:Start() SwarmCrab is missing foot transforms for its footstep audios. Please fix. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Audio.AnimationAudio:Start() No project site 576460752336122489 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752333107393 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752333107427 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752333107439 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752329907342 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752333179537 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752333107446 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752333107413 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752336210618 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335195388 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335194327 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332807649 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332058026 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335193753 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332807670 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332807622 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335193153 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335193600 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335194095 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332057933 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332807603 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335080339 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332058799 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335191948 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335192284 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332807705 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332807630 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332058001 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332057995 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335192713 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332807640 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332058739 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752332807697 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335192900 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752335193981 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 [15:30:26.448 - 3494] Resource Spawning... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:26.449 - 3494] Gpu Instancer Init... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:26.449 - 3494] Sending Sign In... (576460752315727248) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:26.494 - 3498] SignIn Event received UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.GameInitializer:OnSignIn() PlayerSignInHandler:React(ReducerEventContext, UInt64, PlayerSignInRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeSignIn(ReducerEventContext, SignIn) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:26.495 - 3498] Local player sign in -> OK UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__112:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:26.495 - 3498] SignIn... Done! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:26.495 - 3498] Init -> COMPLETE UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [3498] Shift origin after a distance of (-0.21, 0.00, -5.00), new offset: (-57331.74, 0.00, -92358.49) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.FloatingOriginManager:ShiftOrigin(Vector3) BitCraft.FloatingOriginManager:Init() BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EmpireExpansionTrackers mounted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.UI.Randy.WorldSpace.EmpireExpansionTrackers:RishUI.IMountingListener.ComponentDidMount() RishUI.RishElement`1:RishUI.IRishElement.Mount(Node) RishUI.MountedState:Enter() RishUI.StateMachine:set_CurrentState(State) RishUI.ReadyToMountState:MountAs(Node, UInt64, Int32) RishUI.Node:AddChild(UInt64) RishUI.RishDefinition`2:Invoke(Node) RishUI.Node:AttachChildren(Children) RishUI.Bridge`1:Setup(DOMDescriptor, Children, P) RishUI.VisualDefinition`2:Invoke(Node) RishUI.Node:Render() RishUI.DirtyQueue:Update(UInt32, Nullable`1) RishUI.RishRoot:Step() BitCraft.ManualUpdater:LateUpdate() EmpireExpansionTrackers mounted UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.UI.Randy.WorldSpace.EmpireExpansionTrackers:RishUI.IMountingListener.ComponentDidMount() RishUI.RishElement`1:RishUI.IRishElement.Mount(Node) RishUI.MountedState:Enter() RishUI.StateMachine:set_CurrentState(State) RishUI.ReadyToMountState:MountAs(Node, UInt64, Int32) RishUI.Node:AddChild(UInt64) RishUI.RishDefinition`2:Invoke(Node) RishUI.Node:AttachChildren(Children) RishUI.Bridge`1:Setup(DOMDescriptor, Children, P) RishUI.VisualDefinition`2:Invoke(Node) RishUI.Node:Render() RishUI.DirtyQueue:Update(UInt32, Nullable`1) RishUI.RishRoot:Step() BitCraft.ManualUpdater:LateUpdate() [15:30:26.758 - 3499] Initialized UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BitCraft.d__116:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [15:30:27.873 - 3563] Board deployable 576460752316934815 (name: Cart, id: 1, driver: True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Player:InvokeDeployableChanged(DeployableEntity) DeployableEntity:Board(Player, Int32) DeployableMountHandler:React(ReducerEventContext, UInt64, PlayerDeployableMountRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMount(ReducerEventContext, DeployableMount) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object '') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018243080] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] The referenced script on this Behaviour (Game Object 'SmallFence') is missing! UnityEngine.Object:Instantiate(T) Feature:CreateModelInstance() Feature:SetPrefab(Vector3, GameObject, Boolean, Boolean) VisibleEntityManager:CreateBuildingFeature(BuildingState, SmallHexTile) VisibleEntityManager:SpawnBuilding(BuildingState, SmallHexTile) VisibleEntityManager:OnEntityInsertedInternal(UInt64, SmallHexTile, LargeTileEntities) VisibleEntityManager:AppearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() [ line -1018242136] Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:30.294 - 3708] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:30.294 - 3708] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:32.682 - 3851] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:32.695 - 3852] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:30:32.695 - 3852] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:33.362 - 3892] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:34.496 - 3960] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:34.894 - 3984] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:35.294 - 4008] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:35.703 - 4032] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:36.102 - 4056] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:36.503 - 4080] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:36.903 - 4104] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:37.308 - 4128] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:30:37.707 - 4152] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:49.139 - 12033] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:49.540 - 12057] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:49.923 - 12080] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:50.324 - 12104] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:50.723 - 12128] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:57.102 - 12492] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:57.502 - 12516] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:57.919 - 12541] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:58.236 - 12560] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:58.252 - 12561] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:58.852 - 12597] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:32:59.219 - 12619] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:32:59.219 - 12619] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:04.698 - 12944] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:05.099 - 12968] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:05.499 - 12992] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:05.904 - 13016] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:06.301 - 13040] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:06.701 - 13064] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:07.106 - 13088] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:07.506 - 13112] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:07.906 - 13136] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:08.306 - 13160] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:08.707 - 13184] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:09.106 - 13208] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:09.506 - 13232] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:09.906 - 13256] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:10.314 - 13280] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:10.714 - 13304] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:11.149 - 13330] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:11.516 - 13352] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:11.916 - 13376] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:12.317 - 13400] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:12.722 - 13424] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:13.121 - 13448] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:13.529 - 13472] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:13.930 - 13496] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:14.336 - 13520] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:14.737 - 13544] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:15.137 - 13568] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:15.525 - 13591] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:15.937 - 13616] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:16.354 - 13641] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:16.737 - 13664] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:17.139 - 13688] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:17.539 - 13712] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:17.940 - 13736] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:18.340 - 13760] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:18.749 - 13784] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:19.149 - 13808] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:19.549 - 13832] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:19.951 - 13856] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Wasp is missing foot transforms for its footstep audios. Please fix. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Audio.AnimationAudio:Start() Deployable 576460752323528004 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() Deployable 576460752333414928 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:49.990 - 15656] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:50.391 - 15680] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:50.807 - 15705] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:51.193 - 15728] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:51.592 - 15752] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:51.875 - 15769] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:51.891 - 15770] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:52.197 - 15788] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Deployable 576460752323528004 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:52.597 - 15812] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:52.997 - 15836] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:53.397 - 15860] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:53.814 - 15885] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:54.214 - 15909] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:54.614 - 15933] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:55.004 - 15956] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:55.420 - 15981] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:55.821 - 16005] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:56.237 - 16030] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:33:56.637 - 16054] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() [15:35:05.245 - 20167] !!! Transition path has duplicate first node. Please tell Steve !!! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) WorldPathFinder:AssertPathValidity(List`1, Func`2, String) WorldPathFinder:PostProcessPath(List`1, Single, PathfindingDesc, Func`2, Boolean) WorldPathFinder:PathfindInternal(FloatHexTile, FloatHexTile, PathfindingDesc, Boolean, Single, Int32, Single, HashSet`1, Func`3) WorldPathFinder:ShortestPath(FloatHexTile, FloatHexTile, PathfindingDesc) PetEntity:StartPathfinding(FloatHexTile) PetEntity:Update() [15:35:28.606 - 21568] Failed to get move type for elevation diff 5. Path is likely invalid UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) d__68:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) MobileEntityBehavior:DefaultMove(FloatHexTile, FloatHexTile, Boolean, Boolean) PetEntity:AnimateEvent(Reducer, FloatHexTile, Single) MobileEntityBehavior:InterpolateMove(Reducer, FloatHexTile, FloatHexTile, Action) PetEntity:StartMove(Boolean) PetEntity:StartPathfinding(FloatHexTile) PetEntity:Update() Deployable 576460752333414928 doesn't exist UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) VisibleEntityManager:DespawnDeployable(UInt64) VisibleEntityManager:DisappearTile(LargeHexTile) VisibleEntityManager:OnPlayerMoved(LargeHexTile, LargeHexTile, Int32, Int32) VisibleEntityManager:OnPlayerMoved() MainSceneController:OnPlayerLargeTileChanged(Player, LargeHexTile, LargeHexTile) Player:InvokeLargeTileChanged(LargeHexTile, LargeHexTile) DeployableEntity:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:36:09.295 - 24007] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:36:09.562 - 24023] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Failed to finish tracking reducer request: 0 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) SpacetimeDB.DbConnectionBase`3:g__ParseMessage|50_9(UnparsedMessage) SpacetimeDB.DbConnectionBase`3:ParseMessages() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [15:36:09.579 - 24024] [notification] TransactionHandler.OnTransactionError(): 576460752315727248 True , ~Tried to move too quickly BitCraft.Spacetime.Reducer+DeployableMove UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GeneralTransactionHandler:OnTransactionError(UInt64, Type, String, Boolean) TransactionHandler`1:OnTransactionError(UInt64, ReducerEventContext, Boolean) DeployableMoveHandler:Cancel(ReducerEventContext, UInt64, PlayerDeployableMoveRequest) TransactionHandler`1:Handle(ReducerEventContext, RequestType) BitCraft.Spacetime.RemoteReducers:InvokeDeployableMove(ReducerEventContext, DeployableMove) SpacetimeDB.DbConnectionBase`3:ApplyMessage(ParsedMessage) SpacetimeDB.DbConnectionBase`3:FrameTick() SpacetimeDB.SpacetimeDBNetworkManager:Update() Uploading Crash Report Exception: Intersection expected at WorldPathFinder+<>c__DisplayClass55_0.b__1 (BitCraft.LargeHexTile start, BitCraft.LargeHexTile next, UnityEngine.Vector2 p1, UnityEngine.Vector2 p2) [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.HexTerrain.RaycastOnLargeGrid (UnityEngine.Vector2 start, UnityEngine.Vector2 end, System.UInt32 dimension, BitCraft.HexTerrain+RaycastOnGridDelegate`1[T] canTransition) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder+<>c__DisplayClass55_0.b__2 (UnityEngine.Vector2 start, UnityEngine.Vector2 end) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.CutCorners (System.Collections.Generic.List`1[T] path, System.Single playerRadius, System.Func`2[T,TResult] isTileWalkable, System.Boolean isNautical, BitCraft.Spacetime.PathfindingDesc settings) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.PostProcessPath (System.Collections.Generic.List`1[T] path, System.Single playerRadius, BitCraft.Spacetime.PathfindingDesc settings, System.Func`2[T,TResult] isTileWalkable, System.Boolean isNautical) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.PathfindInternal (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc settings, System.Boolean checkLightCache, System.Single maxCliffHeight, System.Int32 maxNodes, System.Single distanceFromTarget, System.Collections.Generic.HashSet`1[T] allTargetTiles, System.Func`3[T1,T2,TResult] shouldContinue) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.ShortestPath (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc pathfindingSettings) [0x00000] in <00000000000000000000000000000000>:0 at PetEntity.StartPathfinding (BitCraft.FloatHexTile currentPos) [0x00000] in <00000000000000000000000000000000>:0 at PetEntity.Update () [0x00000] in <00000000000000000000000000000000>:0 Rethrow as Exception: Failed to find path from FloatHexTile (9921.925, 18462.830, 1) to FloatHexTile (9918.181, 18463.590, 1): Intersection expected at WorldPathFinder+<>c__DisplayClass55_0.b__1 (BitCraft.LargeHexTile start, BitCraft.LargeHexTile next, UnityEngine.Vector2 p1, UnityEngine.Vector2 p2) [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.HexTerrain.RaycastOnLargeGrid (UnityEngine.Vector2 start, UnityEngine.Vector2 end, System.UInt32 dimension, BitCraft.HexTerrain+RaycastOnGridDelegate`1[T] canTransition) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder+<>c__DisplayClass55_0.b__2 (UnityEngine.Vector2 start, UnityEngine.Vector2 end) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.CutCorners (System.Collections.Generic.List`1[T] path, System.Single playerRadius, System.Func`2[T,TResult] isTileWalkable, System.Boolean isNautical, BitCraft.Spacetime.PathfindingDesc settings) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.PostProcessPath (System.Collections.Generic.List`1[T] path, System.Single playerRadius, BitCraft.Spacetime.PathfindingDesc settings, System.Func`2[T,TResult] isTileWalkable, System.Boolean isNautical) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.PathfindInternal (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc settings, System.Boolean checkLightCache, System.Single maxCliffHeight, System.Int32 maxNodes, System.Single distanceFromTarget, System.Collections.Generic.HashSet`1[T] allTargetTiles, System.Func`3[T1,T2,TResult] shouldContinue) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.ShortestPath (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc pathfindingSettings) [0x00000] in <00000000000000000000000000000000>:0 at PetEntity.StartPathfinding (BitCraft.FloatHexTile currentPos) [0x00000] in <00000000000000000000000000000000>:0 at PetEntity.Update () [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.PathfindInternal (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc settings, System.Boolean checkLightCache, System.Single maxCliffHeight, System.Int32 maxNodes, System.Single distanceFromTarget, System.Collections.Generic.HashSet`1[T] allTargetTiles, System.Func`3[T1,T2,TResult] shouldContinue) [0x00000] in <00000000000000000000000000000000>:0 at WorldPathFinder.ShortestPath (BitCraft.FloatHexTile startTile, BitCraft.FloatHexTile targetTile, BitCraft.Spacetime.PathfindingDesc pathfindingSettings) [0x00000] in <00000000000000000000000000000000>:0 at PetEntity.StartPathfinding (BitCraft.FloatHexTile currentPos) [0x00000] in <00000000000000000000000000000000>:0 at PetEntity.Update () [0x00000] in <00000000000000000000000000000000>:0 No project site 576460752336262578 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) BitCraft.Spacetime.ProjectSiteState:get_CurrentProject() BitCraft.Spacetime.ProjectSiteState:get_Footprint() BitCraft.Tools.d__16:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) NullReferenceException: Object reference not set to an instance of an object. at BitCraft.Spacetime.ProjectSiteState.get_Footprint () [0x00000] in <00000000000000000000000000000000>:0 at BitCraft.Tools.PlayModeHexTileTerrainBuilder+d__16.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0